David Levene wrote:I was just thinking that if you're training with lights then you might as well use the full 3 seconds as, with ESTs, you will get the score if it's registered at the target 3.3 seconds after the green light comes on.
I can understand training to shoot under 3 seconds on turning targets where you might not get that much of a positive variation (there is no allowably negative variation on the 3 seconds) and quick mechanisms will be reduce the allowable "skid" time, but not with lights.
Perhaps the wording is a little poor; if you set it to "When registered less than 0.3 seconds before red light", that's 0.3 seconds before the firing time is up, regardless of user interface in the app (or the setup of your physical range, if we're talking about live fire). That sentence is long as it is, but I'll see if I can think of a better way of wording it.
Actually, as you mention the 3.3-second thing, that was my other reason for including this setting. There are so many variables here – EST vs. paper targets, turning speed, bullet travel time, sound travel time to the microphone, possible microphone latency – that a shooter might well want to calibrate for something and allow 2.9 or 3.1 or even 3.2 seconds.
David Levene wrote:Specific first shot training for the 4s RFP is another matter.
It is, and that's a fair point from the both of you, there's no very good way of entering a time for that. If you're doing this with the microphone, that might not be a big problem, because you can see afterwards what your time was (so you can use the 5×3 – or create a custom event – and just shoot faster, ignoring the 3-second limit), but if you want a visual or audible cue when your time is up, you can't have that (unless you've decided to shoot in exactly 1 or 2 seconds). Especially when dry firing on the animated target, I can see how that would be useful. Perhaps adding the possibility to have tenths of seconds in custom events is really the way to go. It would definitely be doable.