Thank you all for your kind words of appreciation, and especially for your valuable suggestions!
I've uploaded version 1.4 to Google Play now, and updating should address many of your concerns. As always, your testing will be most helpful. More specific replies follow below.
Heddok wrote:The only glitch so far is that if the sensitivity is turned down a bit then the Attention command is causing a false first shot to appear.
Yes, there was a bug with that introduced along with the voice commands. I've tried to tweak the settings for temporarily disabling the shot detection. It's not an exact science, let me know if you still have issues with this in 1.4, or if you get new issues.
argus wrote:Any chance of a manual setting where the user can enter the time they want for non-ISSF match practice?
Added to 1.4. Just choose "New custom event" in the navigation drawer and I hope it's fairly workable from there.
Fortitudo Dei wrote:Suggestions for future releases would be to be able to select the size of the red / green dots up to a nice big blob with the idea that the device could be hung on wall above a resized target to replicate an electronic target. Even fancier would be to have a size-selectable black circle with the red / green dot above it so that you could dry-fire at the phone / tablet. Even fancier still could be an animated turning target (just the black, scoring lines not needed but being able to select either a standard black centre or rapid-fire black with aiming lines at 3 and 9 o'clock); but hey no pressure - what you've done so far is fantastic!
I haven't implemented this, but it's something I'll think of. The Spanish app mentioned by grmdaddyo above actually does have this feature (with animated targets), but I don't know if that suits your needs.
Brian Girling wrote:I can not see all of the screen (Sony Xperia Dual 3.5" screen). I can not scroll or resize any suggestions please. No problems with the phone otherwise.
rmca wrote:2- I've tried it on a smaller phone, and like Brian Girling I can't scroll down after selecting one option (any option). It's annoying because it doesn't show the last shot (5th).
Indeed, the layout was not optimal for small screens. I've changed this in 1.4, so that:
1) the whole thing is scrollable, and
2) when the series is done (or you tap Cancel), if the table requires scrolling, the other elements are removed so there's more room for the table, possibly avoiding the need to scroll.
Let me know if this works for you. I don't think
width is a problem, is it?
rmca wrote:1- If select one mode, for example 8 seconds, and then want to come back to the menu by pressing "back" on my phone the program exits. It should return to the menu.
While this might seem unintuitive, it's not actually a bug, but the way navigation drawers are designed to work on Android. You'll have to open the drawer by swiping from the left (or tapping the app icon).
rmca wrote:3- If it's possible without much work, add an custom option where we can define the time available for loading, shooting and also the number of shots. It would be nice to practice, for example the first shot under 2,7 seconds in the 5x3 seconds, or to set it for 90 minutes and 60 shots so one can trace back a full match (in practice, since phones are not allowed in matches).
As for fractions of seconds, I'll put that a bit down on my to-do list, as it would be relatively much work for relatively little benefit. On the other hand, through combining the addition of custom events and the addition of scrolling, your 60-shot use case should now (1.4) be possible. You'll have to check "Listen for more than 5 shots" of course (I disabled that by default because it was picking up my putting the gun down on the bench after a series – maybe you are more careful with that than me!).