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anyone remember that old flash game?
Posted: Wed Sep 01, 2010 2:53 pm
by trinity
I remember, quite some time ago, that there was this really neat Flash game that sort of simulated ISSF shooting... you had to align your sights first, then align the sights on target... I can't for the life of me though, find that link anymore... since google for Flash shooting game nowadays is totally pointless.
Does anyone have that link somewhere?
Thanks,
-trinity
Posted: Wed Sep 01, 2010 8:59 pm
by Rob Ouellette
Posted: Wed Sep 01, 2010 11:53 pm
by trinity
OHHH MYY GOD!!! I am amazed!! Thank you! That's it. I don't know how you found it! But that's great, I knew someone on TT would know it!
-trinity
Posted: Sat Sep 04, 2010 12:37 am
by Happy
Thats a cracking good site thanks Rob.
Posted: Sat Sep 04, 2010 9:40 am
by EdStevens
That's fun all right, but it seems to teach chicken finger IMO. A real tendency to "NOW!" the shot. :-)
If they could build in the sight jumping because of that anticipation...
Posted: Sat Sep 04, 2010 10:42 am
by mapletune
you probably want to use this flash app with zero oscillation. =)
Posted: Sun Sep 05, 2010 3:40 am
by Happy
EdStevens wrote:it seems to teach chicken finger IMO. A real tendency to "NOW!" the shot.
On the contrary, I believe it teaches you to anticipate the good sight picture that
will come during the hold,
and get ready to squeeze off correctly at that point.
Posted: Sun Sep 05, 2010 9:06 am
by Happy2
which is exactly what chicken finger is
Posted: Sun Sep 05, 2010 10:38 am
by Richard H
Or it's just a game.
Posted: Mon Sep 06, 2010 12:18 am
by trinity
Since we can't take a video of what our eyes see during the aiming process, I thought this game might be a good tool to help one visualize a shot. You can use it to sort of trace out your shot routine, lock your wrist (the front sight alignment part), raise gun above bull, slowly descend through the bull, initiating your trigger (yes we can't do this part in the game with a mouse, but you can imagine it), and then let it settle in your area of aim with the wobble, and continue building trigger pressure until a nice release.
I think it can be a good visualization tool, perhaps for more experienced shooters who know the point of the game is not to snatch at that mouse button when you see the perfect picture.
But also perhaps coaches can use it to explain to very new shooters what sort of raise and settle process should be expected... again, since we can't easily record what we see directly.
I think as purely a game, frankly it isn't a very good game, I mean, I can think of way more fun games than this one to play :-)
-trinity